//enemy2sprite(integar)
//returns sprite from enemy number
///*
switch argument0{
case 0: return snull;break;//nothing
case 1: return se_hell crawler;break;//hell crawler
case 2: return se_crawler;break;//crawler
case 3: return se_guardian;break;//guardian
case 4: return se_infestor;break;//infestor
case 5: return se_reaper;break;//reaper
case 6: return se_specimen WSS;break;//specimen WSS
case 7: return se_specimen SWSS;break;//specimen SWSS
case 8: return se_demon;break;//demon
case 9: return se_lost soul;break;//lost soul
case 10: return se_droideca;break;//droideca
}

//*/
